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The orange arrow has a burn rate of 3.33% and lasts for 2s. Upon hitting a monster or terrain releases an orange arrow which follows the original arrow's path in a reduced speed, reflects off terrain, and deals fire damage. Note: Shoots an arrow that deals no damage. At Max LV each attack releases 3 sparks at once. Each attack creates sparks which produces 2 sparks of the same AT towards another monster if it hits a monster. Max AT after upgrades are rounded down to the nearest integer. Note: Essentially an upgraded Light Glove. Note: Essentially an upgraded Power Glove. At Max LV 7 needles are released at once. Note: Releases 3 needles from the spear as the main attack. Note: An upgraded Sword which can hit two monsters at once. Stats after upgrades are rounded down to the nearest integer, and at max LV AT becomes 1-20 ×3. Due to the attack mode spreading the 2 sparks from the actual target this weapon can be inaccurate until the max LV upgrade is obtained where the extra spark is aimed towards the intended target. Note: First weapon to give 2 charge per shot. AT after upgrades are rounded down to the nearest integer, and at max LV AT becomes 15-15. Upon hitting a monster or terrain releases a cloud which poisons enemies for 2s. Note: Fires pellets which home into monsters and slows monsters for 2s. Upon hitting a monster or terrain releases a fire which has a burn rate of 3.33% and lasts for 2s. The spark creates another spark of the same AT towards another monster if it hits a monster. Note: Releases a spark along the striking direction of the spear. Before ver4.7 this weapon releases 20 blazes instead. Blazes have a burn rate of 1.67% and last for 1s. Note: Releases 3 blazes which deal fire damage. At max LV AT is reduced to 1-5 but each attack fires 5 pellets. Note: Fires pellets which home into monsters. Note: Min AT after upgrades are rounded down to the nearest integer. Note: Max AT after upgrades are rounded down to the nearest integer. Min AT after upgrades are rounded down to the nearest integer.
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Note: Unlike swords in the original Stick Ranger, this weapon is dual-wielded and does not deal splash damage.
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Upgrade Modifications: Effects from upgrading the arms each time.Upgrade cost for higher LVs are calculated by (Current Weapon LV × Base Upgrade Cost). Base Upgrade Cost: Cost required for upgrading the arms from LV1 to LV2.Does NOT account for extra LVs from other sources. Max LV: Maximum LV attainable from upgrading in the Smith.AGI: Time between successive attacks (in frames).BAT: Damage dealt by attacks spawned from main attack.These items provide primary attacks for characters, allowing them to attack monsters through various means. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.Jun-3 v8: Update to 1.4 (dropset randomization is still broken) Jan-28 v7: Update to 1.3 (dropset randomization is still broken) Jan-3 v6: Fix dialog skill check disable in dialog (dropset randomization is broken) Oct-13 v5: Add disable skillchecks and dropset ransomization Oct-9 v4: Update for 1.63 to fix Last Selected Inventory Count Aug-29 v2: Added Perk Points, Last Selected Inventory Count